Bu pasifler eşsiz ve güçlü puanlardır. Alındıklarında karakterinizi büyük bir ölçüde değiştirebilirler ve bu sizin oyun şeklinizi tamamen etkileyebilir. Aşağıdaki listede Keystone pasif puanlarının detaylı açıklamalarını bulabilirsiniz.

Keystone Açıklama
Acrobatics
  • 30% Chance to Dodge Attack Hits
  • 50% less Armour, 30% less Energy Shield, 30% less Chance to Block Spell and Attack Damage
Ancestral Bond
  • Aynı anda fazladan 1 adet daha Totem çıkarabilme
  • Kendin yetenek kullanarak hasar veremezsin
Arrow Dancing
  • %40 daha fazla şans ile menzilli saldırıları Evade (ıskalatmak) edersin
  • %20 daha az şans ile yakın dövüş saldırıları Evade (ıskalatmak) edersin
Avatar of Fire
  • Physical, Cold ve Lightning hasarlarının %50’sini Fire hasarına dönüştürür
  • Fire hasarı haricinde başka bir hasar vuramazsın
Blood Magic
  • Bütün Mana‘nı siler
  • Yetenek kullanımlarında Mana yerine can harcarsın
Call To Arms
  • Using Warcries is Instant
  • Warcries share their Cooldown
Chaos Inoculation
  • Can değerini 1’e indirir
  • Chaos hasarından etkilenmezsin
Conduit
  • Yakındaki party üyeleri ile Endurance, Frenzy ve Power şarjlarını paylaşırsın
Crimson Dance
  • Düşman üzerinde 8 taneye kadar Bleeding (Kanama) etkisi biriktirebilirsin
  • Bleeding etkisi düşman hareket ettiğinde ona fazladan hasar vurmaz
  • Bleeding ile %50 daha az hasar vereceksin
Doomsday
  • Your Hex Curse Spells create a Hexed Area for 1 second if you Cast them yourself
  • Enemies in the Hexed Area are Hexed, and the Hex does not expire while in the Hexed Area
  • Hexes applied this way do not gain Doom over time
  • Hexes in the Hexed Area gain up to maximum Doom when the Hexed Area ends
Eldritch Battery
  • Spend Energy Shield before Mana for Skill Costs
  • Energy Shield protects Mana instead of Life
  • 50% less Energy Shield Recharge Rate
Elemental Equilibrium
  • Düşmana element hasarı ile vurduğunda geçici bir süre ile düşman bu elemente karşı +%25 Resistance (Direnç) kazanır fakat vurmadığın diğer elementler içinde -%50 Resistance (Direnç) kaybeder
Elemental Overload
  • Kritik bir vuruş yaptığınızda 8 saniyeliğine %40 daha fazla element hasarı kazanırsınız
  • Kritik vurduğunuzda normal vuruş kadar hasar verirsiniz.
Eternal Youth
  • 50% less Life Regeneration Rate
  • 50% less maximum Total Recovery per Second from Life Leech
  • Energy Shield Recharge instead applies to Life
Ghost Reaver
  • Leech Energy Shield instead of Life
  • Maximum total Recovery per second from Energy Shield Leech is doubled
  • 50% less Energy Shield Recharge Rate
Glancing Blows
  • Chance to Block Attack Damage is doubled
  • Chance to Block Spell Damage is doubled
  • You take 65% of Damage from Blocked Hits
Imbalanced Guard
  • 100% chance to Defend with Double Armour
  • Maximum Damage Reduction for any Damage Type is 50%
Iron Grip
  • Strength değerinin arttırdığı fiziksel saldırı hasarı aynı oranda menzilli saldırıları da arttırır
Iron Reflexes
  • Evasion (Iskalama puanı) değerinizin hepsi Armor (Zırh) değerine dönüştürülür
  • Dexterity ek olarak Evasion değeri vermez
Mind Over Matter
  • Alınan hasarın %30 kadarını canınızdan önce Mana puanından kaybedersiniz
Minion Instability
  • Minion yaratığınızın can değeri %35 altına indiğinde onu patlatarak etraftaki düşmanlara Minion yaratığının can değerinin %33 kadarını hasar olarak verir
Mortal Conviction
  • You can only have one Permanent Non-Banner Aura on you from your Skills
  • Your Non-Banner Skills that create Permanent Auras on you do not Reserve Mana
Necromantic Aegis
  • Kalkandan aldığınız bütün ek değerleri sizin yerinize Minion yaratıklarınıza uygular
Pain Attunement
  • Can değeriniz %35’in altında iken, %30 daha fazla büyü (Spell) hasarı vurursunuz
Perfect Agony
  • Kritik bir vuruş yaptığınızda, kritik vuruş ile uyguladığınız Ailments (Ignite, Bleed ve Poison) hasarı, kritik çarpanınızın %30 kadarı artar
  • Saldırılarınız %30 daha az hasar vuracak
Phase Acrobatics
  • %30 şans ile büyü (Spell) saldırılarını Dodge (savuşturma) edersin
Point Blank
  • Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther
Resolute Technique
  • Düşman saldırılarınızı ıskalatamaz(Evade)
  • Hiçbir zaman kritik vuramazsınız
Runebinder
  • -1 to maximum number of Summoned Totems
  • You can have an additional Brand Attached to an Enemy
Supreme Ego
  • You can only have one Permanent Aura on you from your Skills
  • Auras from your Skills do not affect Allies
  • Auras from your Skills have 50% more Effect on you
  • 50% more Mana Reserved
The Agnostic
  • Maximum Energy Shield is 0
  • While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life
The Impaler
  • When your Hits Impale Enemies, also Impale other Enemies near them
  • Inflict 4 additional Impales on Enemies you Impale
  • Enemies cannot be Impaled for 4 seconds after you Impale them
Unwavering Stance
  • Düşmanın saldırılarından ıskalatamazsınız(Evade)
  • Düşman sizi sersemletemez (Stun)
Vaal Pact
  • Saniyede çaldığınız can 2 katına artar
  • Azami can çalma değeri 2 katına çıkar
  • Can yenileyemezsiniz
Wicked Ward
  • Energy Shield Recharge is not interrupted by Damage if
  • Recharge began Recently
  • 50% less Energy Shield Regeneration Rate
  • 50% less Maximum total Recovery per Second from Energy Shield Leech
Wind Dancer
  • 20% less Damage taken if you haven’t been Hit Recently
  • 40% less Evasion Rating if you haven’t been Hit Recently
  • 20% more Evasion Rating if you’ve been Hit Recently
Zealot’s Oath
  • Can yenileme bundan böyle can yerine enerji kalkanını yeniler
Timeless Jewel Keystone Açıklama
Chainbreaker
  • Regenerate 3 Rage per second
  • Increases and Reductions to Mana Regeneration Rate instead apply to Rage Regeneration Rate
  • Lose 5 Rage when you Hit an Enemy, no more than once every 0.3 seconds
Corrupted Soul
  • 50% of Non-Chaos Damage taken bypasses Energy Shield
  • Gain 20% of Maximum Life as Extra Maximum Energy Shield
Dance With Death
  • Can’t use Helmets
  • Your Critical Strike Chance is Lucky
  • Your Damage with Critical Strikes is Lucky
  • Enemies’ Damage with Critical Strikes against you is Lucky
Divine Flesh
  • All Damage taken bypasses Energy Shield
  • 50% of Elemental Damage taken as Chaos Damage
  • +10% to maximum Chaos Resistance
Immortal Ambition
  • Energy Shield starts at zero
  • Cannot Recharge or Regenerate Energy Shield
  • Lose 5% of Energy Shield per second
  • Life Leech effects are not removed at Full Life
  • Life Leech effects Recover Energy Shield instead while on Full Life
Inner Conviction
  • 3% more Spell Damage per Power Charge
  • Gain Power Charges instead of Frenzy Charges
Power Of Purpose
  • 80% of Maximum Mana is Converted to twice that much Armour
Second Sight
  • You are Blind
  • Blind does not affect your Light Radius
  • 25% more Melee Critical Strike Chance while Blinded
Strength Of Blood
  • Recovery from Life Leech is not applied
  • 1% less Damage taken for every 2% Recovery per second from Life Leech
Supreme Decadence
  • Life Recovery from Flasks also applies to Energy Shield
  • 30% less Life Recovery from Flasks
Supreme Grandstanding
  • Nearby Allies and Enemies Share Charges with you
  • Enemies Hitting you have 10% chance to gain an Endurance, Frenzy or Power Charge
Supreme Ostentation
  • Ignore Attribute Requirements
  • Gain no inherent bonuses from Attributes
Tempered By War
  • 50% of Cold and Lightning Damage taken as Fire Damage
  • 50% less Cold Resistance
  • 50% less Lightning Resistance
The Traitor
  • Gain 4 Flask Charges per empty Flask Slot every 5 seconds
Transcendence
  • Armour applies to Fire, Cold and Lightning Damage taken from Hits instead of Physical Damage
  • -5% to all maximum Elemental Resistances

 

Cluster Jewel Keystone Açıklama
Disciple of Kitava
  • Every second, Consume a nearby Corpse to Recover 5% of Life and Mana
  • 10% more Damage taken if you haven’t Consumed a Corpse Recently
Hollow Palm Technique
  • You count as Dual Wielding while you are Unencumbered
  • 60% more Attack Speed while you are Unencumbered
  • 14 to 20 Added Attack Physical Damage per 10 Dexterity while you are Unencumbered
Kineticism
  • Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies
  • Projectiles cannot Pierce, Fork or Chain
Lone Messenger
  • You can only have one Herald
  • 50% more Effect of Herald Buffs on you
  • 100% more Damage with Hits from Herald Skills
  • 50% more Damage Over Time with Herald Skills
  • Minions from Herald Skills deal 25% more Damage
  • Your Aura Skills are Disabled
Nature’s Patience
  • Gain 2 Grasping Vines each second while stationary
  • 2% chance to deal Double Damage per Grasping Vine
  • 1% less Damage taken per Grasping Vine
Secrets Of Suffering
  • Cannot Ignite, Chill, Freeze or Shock
  • Critical Strikes inflict Scorch, Brittle and Sapped
Veteran’s Awareness
  • +10% to all Elemental Resistances and maximum Elemental Resistances while affected by a Non-Vaal Guard Skill
  • 20% additional Physical Damage Reduction while affected by a Non-Vaal Guard Skill
  • 20% more Damage taken if a Non-Vaal Guard Buff was lost Recently
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